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Alpha Beam with Ernie

FOR CHILDREN AGES 3-7

SESAME STREET

ATARI AND CHILDREN'S COMPUTER WORKSHOP PRESENT:
Educational games featuring the lovable Sesame Street Muppets and other
wonderful, whimsical characters.  The creators of Sesame Street, Electric
Company, and 3-2-1 Contact have teamed up with the creators of the world's
most popular video games.

ATARI/CCW games are designed by writers, artists, programmers,
psychologists, and lots of kids!

OUR FORMULA:
One Part Creative Magic
         +
One Part Technical Wizardry
         +
One Part Educational Know-How
         =
Dynamic, Child-Appropriate Video Games!

ATARI/CCW Video Games Provide:
* Family Play
* Continuous Challenge
* Long-Term Play
* Nonviolent Play
* Opportunity for Cooperative Play, Individual Play, and Competitive Play
* Appeal to Both Girls and Boys

This Video Game Product was developed by ATARI, INC. and the CHILDREN'S
COMPUTER WORKSHOP
(c) 1983 ATARI, INC. All Rights Reserved
(c) 1983 CHILDREN'S COMPUTER WORKSHOP, INC. All Rights Reserved
Muppet Characters (c) 1983 MUPPETS, Inc. All Rights Reserved
Featuring the JIM HENSON(tm) SESAME STREET(tm) MUPPET(tm) characters.


                       TABLE OF CONTENTS
                       * NOTE TO PARENTS
                       * SETTING UP
                       * A READ-ALOUD STORY
                       * GAME PLAY
                       * MORE ALPHABET FUN
                       * GAME MATRIX

* NOTE TO PARENTS

The ALPHA BEAM game provides children with an exciting outer space setting
in which they can practice important prereading skills such as:

 [ A A ]    1) Matching identical letters.

 [ D d ]    2) Matching upper case letters with their corresponding lower
               case letters.

 [ m n ]    3) Discriminating between confusing letters.

ALPHA BEAM is unique in that it includes opportunities for cooperation.
When you play ALPHA BEAM with your child you can foster coooperative play
by talking to him or her.  As you play, say things like, "Which letter
should we pick up first?"  and, "Where should we put the letter A?"
Encourage your child to talk about the game also.


* SETTING UP

HOW TO USE YOUR ATARI KID'S CONTROLLER

Use your ATARI KID'S CONTROLLERS to play ALPHA BEAM.    

For a one-player game, plug an ATARI KID'S CONTROLLER into the LEFT cont-
roller jack at the back of your ATARI 2600 console. (See Figure 1.) For a
two-player game, the player who operates the top shuttle uses a controller
plugged into the LEFT jack and the player who manuevers the bottom shuttle
uses a controller plugged into the RIGHT jack.

           [Figure 1 - Plugging in the Controller]

You will find two keypad overlays included with this cartridge.  These
colorful overlays will help your children select and use appropriate buttons.
Slip the overlay tabs into the slots at the top and bottom of your ATARI
KID'S CONTROLLER, as shown in Figure 2.

                     [Figure 2 - Keypad Overlay]

             --------------------------------------------
               Note: The "Atari Kid's Controller" was a
               large  6" x 7 1/2" Video Touch Pad that
               was bought separately from the game cart.
               The ALPHA BEAM WITH ERNIE overlays for the
               controller blocked off all but four keys:
                                  
                               [Beam up]
                                  /    
                                  (2)                        
                      
              [move left] <(4) (6)> [move right]
                    
                                  (8)  
                                   /
                              [Beam down]



                       Kid's Controller Key Layout:
                           _________________
                           | 1     2     3 |
                           |               |
                           | 4     5     6 |
                           |               |
                           | 7     8     9 |
                           |               |
                           | *     0     # |
                           -----------------
                -------------------------------------------

NOTE: Always turn the console POWER switch OFF before inserting or
removing an ATARI Game Program Program cartridge.  This will protect the
electronic components and prolong the life of your ATARI 2600 Video Computer
System console.

HOW TO USE THE ATARI 2600 CONSOLE CONTROL SWITCHES

POWER ON/OFF SWITCH
After you have inserted the Game Program cartridge, press the POWER ON/OFF
switch to ON.

GAME SELECT SWITCH
ALPHA BEAM contains 12 exciting game levels. Each level is more challenging
than the previous level.  Find the game number you want to play in the GAME
MATRIX on the back cover.  Press the GAME SELECT switch until the game number
appears at the lower left of the television screen. (See Figure 3.) The number
on the right indicates the number of players for that game.  For a detailed
description of each game, see GAME PLAY.

                    [Figure 3 - Selecting a Game]
   (Game Number shown on left bottom of screen. Number of Players on right)

GAME RESET SWITCH
After you have chosen the game level you want to play, press GAME RESET
to begin the game.  You can also press GAME RESET during game play to start
the game over.

DIFFICULTY SWITCHES
RIGHT and LEFT DIFFICULTY switches are not used in this game.

TV TYPE SWITCH
Set the TV TYPE switch to COLOR to play the game on a color TV.  Set this
switch to B/W to play on a black and white TV.


* A READ-ALOUD STORY


                           ERNIE THE ASTRONAUT

"Space is terrific," said Ernie the astronaut as he flew his rocket ship
past the beautiful ringed-planet Saturn.  "But I'm really getting homesick
and I miss my old buddy Bert.  I think I'll turn around and start for home.
I'd better take a look at my trusty space map first so I won't get lost."

But as Ernie unfolded the map, his glance fell upon the fuel gauge of his
rocket ship.

"Uh oh!  I'm almost out of fuel!"  Ernie began to worry.  "I hope I can make
it to the next refueling station in time."

Just as his ship coasted to a stop, Ernie spotted the Alpha Beam Fuel
Station. He put on his space suit and got into his space shuttle to go
collect the fuel for his rocket.

"Boy am I lucky," he said.  "I just made it!"

First, Ernie flew his shuttle over his rocket fuel bays to see what kind of
fuel he needed.  Then, he flew to the fuel station and carefully selected
the right tank for each fuel bay on his ship.

"The `A' fuel tank goes in the `A' docking bay, the `B' fuel tank goes in
the `B' docking bay, and so on," said Ernie.  "If you're planning to fly
a rocket ship through outer space, you've got to know your ABC's!"

Ernie knew he had to fill up the fuel bays as quickly as possible because,
according to his automatic countdown clock, his ship was set to blast off
in a few seconds.

"Nine...eight..." ticked the clock.  (Ernie loaded the first fuel tank.)
"Seven...six...five...four..."  (The `B' and `C' tanks were loaded.)

"Am I loading the fuel correctly?"  Ernie wondered.  "Will my ship make it
all the way back to earth?"

"Three...two..." (Ernie loaded the last tank and jumped aboard his rocket
just as the fuel bays closed.)  "One!  Blast off!"  The great rocket ship
headed towards Earth.

"I sure hope I make it," said Ernie.  "I really miss my old buddy Bert!"

"Ernie began to feel better as he passed Saturn again and saw Jupiter
straight ahead.

"If I can just get to Mars," he thought.  "Earth is only one stop away."

But Ernie's ship started to slow down.  He looked at the control panel and
saw that his fuel indicator was nearing the empty mark again.

"Oh no!" he groaned.  "I'm running out of fuel.  Now I'll never make it all
the way home.  I'll never see my buddy Bert again!"

"What do you mean, Ernie?" asked Bert.  "Of course you'll see me again.
I'm just going to the kitchen to make oatmeal for breakfast."

Ernie opened his eyes and realized that he was safe in his own room.  His
toy rocket had fallen off his bed and was lying on the floor.

"Boy did I ever have a crazy dream, Bert!" laughed Ernie with relief.
"You'll never believe it, not in a million light-years!"


* GAME PLAY

NOW PLAY ALPHA BEAM...HERE'S HOW:

Oh no!  Ernie's rocket ship is out of gas!  Help Ernie get home by filling
up his rocket and making it blast off!

OBJECT OF THE GAME:

Beam the lettered fuel tanks that are floating in space into the docking bays
of Ernie's rocket ship.

GET READY TO PLAY:

Follow the directions in SETTING UP to plus in the KID'S CONTROLLER, to use
the keypad overlay, and to select a game level.

SHUTTLE MOVEMENT

To move your space shuttle left, press the arrow that points left on your
keypad overlay. ( 4 key )
To move your space shuttle right, press the arrow that points right on your
keypad overlay.  ( 6 key )

BEAM LETTER TO SHUTTLE

If you control the top shuttle, move your shuttle directly under a letter
and press the beam button on your overlay that points up.  ( 2 key )

If you control the bottom shuttle, move your shuttle directly over a letter
and press the beam button on your overlay that points down.  ( 8 key )

BEAM LETTER FROM SHUTTLE TO ROCKET

To beam a letter from the top shuttle into the rocket, move your shuttle over
a fuel bay and press the beam button that points down.