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Super Cobra (msx)

Street Fighter Alpha 3

Final Fight boss "Edi E" makes appearances in some of Cody's finishing poses.
The reason for Mike Haggar's (the third selectable character in Final Fight) non-appearance in Street Fighter was that he was too similar to Zangief. Furthermore, it could be because during the "Street Fighter Alpha" storyline, Mike Haggar was assumed to be the mayor of Metro City (a part of New York) at the time.

The "J"s in the names Juni and Juli are pronounced like "Y"s. Their names mean June and July in German.

Karin Kanzuki is the first Street Fighter to have originated from a comic book (actually, a manga). She first appeared in a girls' manga that had Sakura Kasugano as the main character.

The three ISMs have some symbolic meaning:
X represents Super Street Fighter II X, or for non-Japanese audiences, Super Street Fighter II Turbo. That is, this ISM matches closely to the gameplay style found therein. There are, however, a few differences between X-ISM in Alpha 3 and Super Street Fighter II Turbo, mainly because of the Alpha 3 game engine.
Z (or A for non-Japanese audiences) represents Zero (or Alpha). That is, it is closest to the style of the previous Alpha games.
V stands for Variable, as in "Variable Combination", meaning "Custom Combo". This merely represents how you can use your super bar.

The early revision (06/98) had two bugs involving Karin: First, she could do her Kanzuki-ryuu Kou'ou Ken super in X-ISM (which she shouldn't be able to do, as it was her second super). Second, Karin's normal throw in Mazi Mode could do 99% damage.

In the Japanese version, specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in the American verison (Alpha 3), with the more specific info being removed instead of being translated. Here is the list:
Adon: Khmer Historic Ruins, Thailand
Gouki: Oni Fang Cave, Japan
M. Bison, Vega, Juni & Juli: Secret Point 48106 (since there was no country given for "Secret Point 48106", its name is left completely blank in the American version)
Birdie: Train Cemetery, England
Blanka: Madeira River branch - swampland, Brazil
Cammy: Mikonos Island, Greece
Nash: Frankfort Hangar, U.S.A.
Chun-Li: Zhidan Plaza, China
Cody: Metro City - City Police Detention Center, U.S.A.
Dan: Hinode Park (translated from Japanese as "Sunrise Park"), Japan
Dhalsim: In front of Jaunpur Monument, India
E. Honda: Higashikomagata - Katomi kontou, Japan
Gen: Victoria Harbor, Hong Kong
Guy: Under 22nd Street overhead, U.S.A.
Karin, Sakura: Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan
Ken: Hotel Masters, U.S.A.
R. Mika: Sardine Beach Special Ring, Japan
Rolento: New York Camouflagued Subway, U.S.A.
Rose: Palazzo Mistero (translated from Italian as Palace of Mystery), Italy
Ryu: Genbugahara (translated from Japanese as "Genbu Plain"), Japan
Sagat: Nagpa Resting Shakyamuni the Buddha Statue, Thailand
Sodom: Manhattan Building 49 F, U.S.A.
Balrog: Requena Spiral Tower, Spain
Zangief: Akademu Gorodowa blast furnace, U.S.S.R.



          THE WARRIORS


KEN


TAUNT FLIP: QCF+START FIREBALL: QCF+P
DRAGON PUNCH: F,D,DF+P
HELICOPTER KICK: QCB+K
ROLL: QCB+P
OVERHEAD: F+MK
-SUPER MOVES-
(X-ism)
SHORYUREPPA: QCF,QCF+P
(Z-ism)
SHORYUREPPA: QCF,QCF+P
SUPER KICKS: QCB,QCB+K
RISING DRAGON: QCF,QCF+K

COMBO'S


{X-pert} 1- Jumpin' HP, Low HP, Shoryureppa.
{EZ} 2- Jumpin' MK, Low WP+WK, Fireball.
{EZ} 3- Jumpin' HP, Low MK, Fireball.
{X-pert} 4- Jumpin' MP, Low MP, QCB,QCB+K

RYU


FIREBALL: QCF+P
FAKE FIREBALL: QCF+START
HELICOPTER KICK: QCB+K
DRAGON PUNCH: F,D,DF+P
OVERHEAD: F+MP
MINI HELICOPTER KICK: F+MK
-SUPER MOVES-
(X-ism)
SUPER FIREBALL: QCF,QCF+P
(Z-ism)
SUPER FIREBALL: QCF+QCF+P
MEGA HELICOPTER: QCB,QCB+K
4-HIT SHORYUKEN: QCF,QCF+P

COMBO'S


{X-pert} (Corner Opponent then do) 1- Jumpin MP, Low MP, QCB,QCB+3K

{Pro} (Corner Opponent then do) 2- Do a WP Dragon Punch and if they
don't do juggle escape jump after them
and do MP,then if it connects QCB+K

CHARLIE


SONIC BOOM: (B),F+P
FLASH KICK: (D),U+K
KNEE: F+MK
-SUPER MOVES-
(X-ism)
BLADE KICK FINISH: (DB),DF,D,U+K
(Z-ism)
SONIC BARRAGE: (B),F,B,F+P
BLADE KICK FINISH: (DB),DF,DB,U+K
KICKS OF FURY: (B),F,B,F+K

COMBO'S


{EZ} 1- Jumpin' HP, Low WP+WK, Flash Kick.
{PRO} 2- Jumpin' WK, Low WP+MP, Sonic Boom.
{PRO} 3- Jumpin' MP, Low MP, Kicks of Fury.
{Xpert} 4- Jumpin' MK, Low WK+MP, Blade Kick Finish

ZANGIEF


SPIN' PILEDRIVER: 360+P
RUNNIN' GRAB: 360+K
(if you do this move close Gief' does a different slam)
GLOWING HAND: F,D,DF+P
(knocks away fireballs)
SLOW LARIAT: 2P OR 3P
FAST LARIAT: 2K OR 3K
-SUPER MOVES-
(X-ism)
FINAL ATOMIC BUSTER: 720+P
(Z-ism)
FINAL ATOMIC BUSTER: 720+P
RISIN' SLAM: QCF 2x's+P

AKUMA


FIREBALL: QCF+P
DRAGON PUUNCH: F,D,DF+P
HELICOPTER KICK: QCF+K
TELEPORT: F,D,DF+2P
(if you do it with 2 kicks this move has shorter range)
TELEPORT 2: B,D,DB+2P
(this motion he does the teleport backwards same thing goes with the
buttons)
AIR FIREBALL: QCF+P
SPHERE KICK: JUMP FORWARD DF+MK
RED FIREBALL: QCB+P
ROLL: HCB+P
OVERHEAD: F+MP
MINI HELICOPTER KICK: F+MK
-SUPER MOVES-
(X-ism)
RAGIN' DRAGON PUNCH: QCF,QCF+P
(also has his Instant Hell Murder)
(Z-ism)
RAGIN' DRAGON PUNCH: QCF,QCF+P
MEGA FIREBALL: QCB,QCB+P
MEGA AIR FIREBALL: QCF,QCF+P (JUMP)
INSTANT HELL MURDER: WP,WP,F,WK,FP

COMBO'S


{Xpert} 1- Sphere Kick, Low MK, Mega Fireball
Can do most of Ken and Ryu's Combos.

ADON


JAGUAR KICK: QCF+K
JAGUAR KNEE: F,D,DF+K
FLYING HEEL: QCB+K
OVERHEAD: F+MP
-SUPER MOVES-
(Xism)
JAGUAR PUNCHES: QCF,QCF+P
(Zism)
JAGUAR PUNCHES: QCF,QCF+P
FLIP KICKS: QCF,QCF+K

COMBO'S

{PRO} 1- Jumpin' MK, Low MK, Jaguar Knee

SAKURA


FIREBALL: QCF+P
(keep pressing punch buttons and the Fireball gets bigger)
SHORYUKEN: F,D,DF+P
SPINNING KICK: QCB+K
OVERHEAD: F+MK
-SUPER MOVES-
(X-ism)
MULTIPLE SHORYUKENS: QCF,QCF+K
(Z-ism)
ANKLE BREAKING KICKS: QCB,QCB+K
MULTIPLE SHORYUKENS: QCF,QCF+K
FLAMING HADOKEN: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' HK, Low WP+WK, Fireball
{PRO} 2- Low WK, Ankle Breaking Kicks.
{PRO} 3- Standing WP, Low WK, Multiple Shoryukens.
{PRO} 4- Shoryuken with WP, and if U can juggle em' do a Shoryuken with
 HP.

SODOM


JUMPING SLAM: 360+P
RUG BURN: 360+K
JITTE STRIKE: F,D,DF+P
-SUPER MOVES-
(X-ism)
JITTE ATTACK: QCF,QCF+P
(Z-ism)
MEGA SLAM: 720+P
JITTE ATTACK: QCF,QCF+P

SAGAT


TIGER SHOT HIGH: QCF+P
TIGER SHOT LOW: QCF+K
TIGER KNEE: F,D,DF+K
TIGER UPERCUTT: F,D,DF+P
-SUPER MOVES-
(X-ism)
MEGA TIGER BLOW: QCF,QCF+K
(Z-ism)
MEGA TIGER BLOW: QCF,QCF+K
MEGA TIGER BALL: QCF,QCF+P
SAGAT KICKS: QCB,QCB+K

COMBO'S


{EZ} 1- Jumpin' MK, Standin' MP, Tiger Uppercutt.
{EZ} 2- Jumpin' HK, Low MK, Tiger Shot Low.
{EZ} 3- Jumpin' MK, Low WP+WK, Tiger Shot Low.

DHALSIM


YOGA FIRE: QCF+P
YOGA FLAME: HCF+P
YOGA DRILL: JUMP FORWARD D+MK,OR FK,OR MP,OR FP
UPWARDS FLAME: HCB+WK
-SUPER MOVES-
(X-ism)
SUPER FIRE: QCF,QCF+P
(Z-ism)
SUPER FIRE: QCF,QCF+P
YOGA SLAM: QCF,QCF+K

CHUN-LI


FIREBALL: QCF+P
RISIN' KICKS: (D),U+K
LIGHTNIN' KICKS: WK repeatedly
SPLIT KICK: HCB+K
KNEE SMASH: Jump Forward D+MK
(X-ism)
SPININ' BIRD KICK: (D),U+K
-SUPER MOVES-
(X-ism)
SUPER KICKS: (B),F,B,F+K
(Z-ism)
MEGA BALL: QCF,QCF+P
SUPER KICKS: (B),F,B,F+K
SUPER RISIN' KICKS: (DB),DF,D,U+K

COMBO'S


{EZ} 1- Jumpin' MK, Low WK, Lightnin' Kick.
{PRO} 2- Jumpin' HP, Low MK, Super Kicks.
{PRO} 3- Jumpin' FP, Low MK, Risin' Kicks.
{Xpert} 4- Jumpin' HP, Low MK, Super Kicks, Mega Ball, Super Risin'
Kicks.

BIRDIE


CHAIN SLAM: 360+P
HEAD RUSH: (B),F+P or K
COUNT RUSH: (3P),(3K)
-SUPER MOVES-
(X-ism)
KILLER HEAD RUSH: (B),F,B,F+P

(Z-ism)
KILLER HEAD RUSH: (B),F,B,F+P
CHAIN SLAM: QCF,QCF+P or K
(P he jumps 25% of screen K he jumps 75% of screen)

COMBO'S


{Xpert} 1- Jumpin' HP, Low HP, Chain Slam.

DAN


HALF FIREBALL: QCF+P
WEAK DRAGON PUNCH: F,D,DF+P
GALE KICK: QCB+P (air)
-SUPER MOVES-
(X-ism)
??????????
(Z-ism)
MEGA HALF BALL: QCF,QCF+P
DRAGON PUNCH: QCF,QCF+P
FANCY KICKS: QCB,QCB+P

CODY


CHEAP SHOT: QCF+P
KNIFE GRAB: D+FP
KNIFE THROW: QCF+P
(you do knife throw after Knife Grab)
RUSHIN' KICK: QCF+K
HURRICANE PUNCH: QCB+P
-SUPER MOVES-
(X-ism)
FINAL FIGHT MODE: QCF,QCF+P
(Z-ism)
CODY KICKS: QCF,QCF+K
FINAL FIGHT MODE: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' WK, Standin' WP, Hurricane Punch,juggle em' with
Hurricane Punch.

R.MIKA


BUTT CHECK: QCB+P or K
AIR THROW: QCB+K or F+2P
FRANKENSTEINER: 360+P
BULLDOG HEADLOCK: 360+K
-SUPER MOVES-
(X-ism)
COMBINATION: QCF,QCF+K,P
(Z-ism)
BUTT CHECK: QCF,QCF+P
COMBINATION: QCF,QCF+K,P
(this super is pretty unique because you must hold the joy-stick in a certain
direction and then press any button and according to the button you press she
will do different things.)
WRESTLING RING: 720+P
(The wrestling ring will only appear when you do this super move with
level 3)

KARIN


HOUSYOU: QCF+K
MUJINKYAKU: F,D,DF+P
YASHAGAESHI (high): QCB+P
YASHAGAESHI (low): QCB+K
BEJNHA: D,DF,F,UF+P
DOUBLE PART MOVES:
KOURENKEN: QCF+P
(after 1-HIT):
F+P
DF+2P
B+P
Any KICK
F+K
D+K
U+K
KOURENKEN: QCF+P,P
(after 2-HIT):
F+P
DF+2P
B+P
F+K
-SUPER MOVES-
(X-ism)
SHINPIKAIPEI: QCF,QCF+P
(Z-ism)
SHINPIKAIPEI: QCF,QCF+P
KOUOUKEN: QCF,QCF+K

COMBO'S

{Xpert} 1-Jumpin' MK, Standin' WK, Risin' Kick, QCF,QCF+K .
{EZ} 2- Jumpin' MK, Standin' WP, QCF+P,P,F+P.
{Xpert} 3- Jumpin' HK, Standin' WP, QCF+P,P,F+K, if U can Juggle em'
 QCF,QCF+K.

CAMMY


CANNON DRILL: QCF+K
THRUST KICK: F,D,DF+K
SPININ' KNUCKLE: HCB+P
CANNONBALL LEAP: D,DF,F,UF+K
-SUPER MOVES-
(X-ism)
SPIN DIVE SMASHER: QCF,QCF+K
(Z-ism)
SPIN DIVE SMASHER: QCF,QCF+K
REVERSE BREAKER: QCB,QCB+K
PHANTOM LAYETTE: (DB),DF,D,U+K

COMBO'S


{EZ} 1- Jumpin' MK, Standin' MP, Thrust Kick.
{PRO} 2- Jumpin' MK, Low WP+WK, Spin Dive Smasher.

BLANKA


FLIPIN' BALL: (B),F+K
CANNON BALL: (B),F+P
UPWARDS CANNON: (D),U+K
ELECTRICITY: *WP or WK*
-SUPER MOVES-
(X-ism)
ROLLIN' ATTACK: (B),F,B,F+P
(Z-ism)
ROLLIN ATTACK: (B),F,B,F+P
TROPICAL HAZARD: (DB),DF,D,U+K

COMBO'S


{PRO} 1- Jumpin' HP, Low WP, Electricity, Jump after them HP.
{Xpert} 2-Jumpin' MK, Low WP, Electricity, Upward Cannon.
{EZ} 3- Jumpin' HP, Low MK, Cannon Ball.

E.HONDA


HUNDRED HAND SLAP: *WP, or MP*
SUMO HEADBUTT: (B),F+P
UPWARDS HEADBUTT: (D),U+K
BODY SPLASH: Jump Forward then D+FP
-SUPER MOVES-
(X-ism)
KILLER HEADBUTT: (B),F,B,F+P
(Z-ism)
KILLER HEADBUTT: (B),F,B,F+P
FUJIYAMA-OROSHI: (B),F,B,F+K

GUY


DASHIN' ELBOW: QCB+P
RUN: QCF+K After K
(WK to stop,MK to Slide,FK to Jump Kick)
HELICOPTER KICK: QCB+K
OVERHEAD: F+MP
-SUPER MOVES-
(X-ism)
DASHIN' PUNCHES AN KIX'S: QCF,QCF+K
(Z-ism)
DASHIN' KIX'S AN PUNCHES: QCF,QCF+K
UPWARDS KIX'S AN PUNCHES: QCF,QCF+P

COMBO'S


{EZ} 1- Low HP, Dashin' Elbow.
{EZ} 2- Low MK, Helicopter Kick.

ROSE


FIREBALL: QCF+P
UP GRAB: F,D,DF+P
REFLECTOR: QCB+P
SCARF ATTACK: QCF+K
-SUPER MOVES-
(X-ism)
SUPER SLAM: QCF,QCF+P
(Z-ism)
MEGA FIREBALL: QCB,QCB+P
SUPER SLAM: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' HP, Low HP, QCF+K.
{PRO} 2- Jumpin' HP, Low HP, QCB,QCB+2P.
{Xpert} 3- Shadows, Jumpin' WP, Low HP, QCB,QCB+2P

M.BISON


(Z-ism) PSYCHO SHOT: (B),F+P
(X-ism) PSYCHO CRUSHER: (B),F+P
DOUBLE KNEE PRESS: (B),F+K
HEAD PRESS: (D),U+K
TELEPORT: F,D,DF+2P or 3P
DEVIL REVERSE: (D),U+P
-SUPER MOVES-
(X-ism)
KNEE PRESS NIGHTMARE: (B),F,B,F+K
(Z-ism)
KNEE PRESS NIGHTMARE: (B),F,B,F+K
PSYCHO CRUSHER: (B),F,B,F+P

VEGA


OFF WALL SWIPE: (D),U+K,P
OFF WALL SLAM: (D),U+K,D+P
ROLLIN' CLAW: (B),F+P
WALL CLAW THRUST: (D),U+P
BACKFLIP: 3P or 3K
SCARLET TERROR: (B),F+K
-SUPER MOVES-
(X-ism)
OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
(Z-ism)
OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
SCARLET MIRAGE: (B),F,B,F+K

GEN


MANTIS STYLE: 3P
RAPID PUNCHES: *WP, or MP*
RISIN' KICKS: F,D,DF+K, K 7x's
CRANE STYLE: 3K
ROLLIN' ATTACK: (B),F+P
WALL DIVE: (D),U+K
-SUPER MOVES-
(X-ism)
MANTIS STYLE:
FORWARD RUSH: QCF,QCF+P
CRANE STYLE:
AIR STOMP: QCF,QCF+K
(Z-ism)
MANTIS STYLE:
FORWARD RUSH: QCF,QCF+P
CRANE STYLE:
AIR STOMP: QCF,QCF+K
WALL LEAP: QCB,QCB+K

ROLENTO


SPININ' STICKS: QCF+P, 2x's
KNIFE THROW: F,D,DF+K,K
FORWARD ROLL: 3P,then P
DELTA ATTACK: QCB+P,P
DELTA ESCAPE: QCB+K
-SUPER MOVES-
(X-ism)
WIRE SLAM: QCF,QCF+K
(Z-ism)
WIRE SLAM: QCF,QCF=K
ROLLIN BOMBS: QCB,QCB+P
STEEL RAIN: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' MK, Low MK, QCF+P,QCF+P,QCF+P

 ---------------------------------------------------------------------
 TITLE COLOR CHART
 ---------------------------------------------------------------------

 The color of the title screen denotes what secrets are currently
 available.  After a few weeks of play, the title screen will change
 color, so in a few months after your SFA3 machine has been installed,
 it should reach the final color (light blue).  The explanation of
 the colors is shown below:

   Screen Color         Secret made usable
   -------------------------------------------------------------
   Cream                None  (default color)
   Green                Classical Mode
   Red                  Balrog, Juni, and Juli become playable
   Dark Blue            Mazi Mode
   Purple               Saikyou Mode
   Light Blue+ACo-          Can select one of the three Battle Modes

  Note that the beta arcade machines always have a cream-colored title
  screen, irregardless of how long they've been activated.

  +ACo- The SFA3 machine that I usually play has been activated for
    months, and I can use all the modes and hidden character, but I
    can't get the Battle modes to work.  Go figure.


 ---------------------------------------------------------------------
 RANDOM SELECT
 ---------------------------------------------------------------------

 The Random Select squares are normally invisible.  There are two for
 the first player and two for the second.  The 1P squares are located
 in the upper-right corner of the diamond and the lower-right.  The 2P
 squares are in the upper-left corner and the lower-left corners
 (shown here as 1R for the first player and 2R for the second):
 
                               Bison
             1R       Charlie  Chun-Li  Sagat   2R
             Dan      Guy      Mika     Birdie  Akuma
        Ryu  Honda    Cody     Karin    Vega    Blanka   Ken
             Dhalsim  Sodom    Cammy    Adon    Zangief
             2R       Rolento  Sakura   Gen     1R
                               Rose
 
 When you've highlighed a Random Select square, it will show each
 character's portrait quickly, and when you press the button, you'll
 get whatever character was shown at the time.  When selecting a
 normally-playable character via Random Select, the button you press
 determines the ISM chosen (thanks to Nicholas Cheung and Onaje
 Everett for this info.):

                - Pressing LP or LK selects X-ism.
                - Pressing MP or MK selects A-ism.
                - Pressing HP or HK selects V-ism.

 If you've used the Random Select square to pick a hidden character,
 then you still get to select their ISM manually from the menu.  This
 doesn't apply (for either normal or hidden characters) if you've
 previously selected Classical Mode.  Note that there are two colors
 for your character's clothing in either ISM (depending on whether
 you use Punch or Kick to choose your character).


 ---------------------------------------------------------------------
 HIDDEN CHARACTERS
 ---------------------------------------------------------------------

 The three hidden charactes are Balrog, the boxer, and Juni and Juli,
 two prototype +ACI-dolls+ACI- created by Bison's Shadowloo organization.
 Once the game's title screen has become red-colored, their score
 listing will show up in the High Score listing and they become
 playable:

   To choose Balrog, pause on Karin for five seconds, then move to any
   Random Select square, hold the Start button, and press any button.

   To use Juli, pause on Karin for five seconds, then move to any
   Random Select square.  If the square is on the left side of the
   screen, choose her by holding Left and pressing any button.  If
   the square is on the right side, then hold Right and press any
   button instead.

   To use Juni, pause on Karin for five seconds, then move to any
   Random Select square.  If the square is on the top of the screen,
   choose her by holding Up and pressing any button.  If the square
   is on the bottom, then hold Down and press any button instead.


 ---------------------------------------------------------------------
 HIDDEN MODES OF PLAY
 ---------------------------------------------------------------------

 There are three secret modes that affect basic gameplay.  Once the
 game's title screen has become the proper color (see +ACI-Title Color
 Chart+ACI-, above), you can select a hidden mode to use.

   To use Classical Mode, insert your money, hold down HP  HK, and
   press Start.  You can release HP  HK once you're at the Player
   Select Screen.  Then, pick your character.

   To use Mazi Mode, insert your money, hold down MP  MK, and press
   Start.  You can release HP  HK once you're at the Player Select
   Screen.  Then, pick your character.

   To use Saikyou Mode, insert your money, hold down LP  LK, and press
   Start.  You can release HP  HK once you're at the Player Select
   Screen.  Then, pick your character.
                          

 ---------------------------------------------------------------------
 HIDDEN BATTLE MODES
 ---------------------------------------------------------------------

 Thanks to Ura no Ura for this information, and to Madman's Cafe for
 some additional info.  I can't get any of the codes to work myself,
 (the machine hasn't turned the proper color, still+ACE-) so try at your
 own risk:

  FINAL BATTLE MODE
  After picking your ISM, hold Start  LP  MK  HP.  You'll fight
  Final Bison for one battle only.  It's just like the last battle+ADs-
  win and you get your ending, lose, and you get the bad ending.
  I guess if Final Bison isn't your last boss, then you fight whoever
  it would normally be.

  DRAMATIC BATTLE MODE
  Hold LK  MK  HK, then press Start.  Keep holding those buttons at
  Player Select Screen for a moment.  You'll fight a 2 on 1 battle for
  6 rounds, in which you face two CPU-controlled opponents.  I assume
  that if a second person joins in, then it's you and him/her against
  one CPU-controlled opponent.

  SURVIVAL MODE
  Hold LP  MP  HP, then press Start.  Keep holding those buttons at
  Player Select Screen.  You'll get to fight all 27 characters in
  continuous one-round battles.  Furthermore, you carry over any life,
  SC, or CC energy to each new battle, instead of getting it
  replenished after the battle (although you can earn life back by
  how well you fight, just like in the King of Fighters series).  If
  you lose, then the game ends without you being able to continue.

  Professor H. of Madman's Cafe states that all of the codes can be
  done by holding Start and simply pressing the buttons until you're
  in the Player Select screen.  Like I've already said, I have no
  way to verify this, though.  He also says that if the title screen
  hasn't changed to light blue yet, you can do this manually by
  pressing and holding Start when you start your game (After you
  win or lose your game, the screen color will change, I suppose).
  Haven't been able to get that to work, either.


 ---------------------------------------------------------------------
 SECRET MESSAGES
 ---------------------------------------------------------------------

 This trick only works on Japanese SFZ3 machines.  After winning a
 battle, press and hold Start as well as any other button.  Between
 battles, a message will appear on the screen, depending on the button
 you're holding.

-+----+----+----+----+----+----+----+----+----+----+----+----+----+----+-
PRE-FIGHT ANIMATIONS
-+----+----+----+----+----+----+----+----+----+----+----+----+----+----+-

 Rather than attempt to list every situation under which you can see
 these pre-fight animations, I'm just going to list what works.
 Furthermore, it doesn't matter who is first or second player (i.e.
 Gen vs. Akuma or Akuma vs. Gen will both work, if the conditions are
 right).


  ----------------------------------------------------------------------
  ANYBODY vs. CPU BALROG
  ----------------------------------------------------------------------

  Description:  There is a punching bag hanging from the ceiling+ADs- Balrog
                comes running in with a Dash Straight and destroys it.
                He then punches his hands together ala his taunt, and
                throws a quick series of punches at his opponent.
                                              

  ----------------------------------------------------------------------
  GEN vs. AKUMA
  ----------------------------------------------------------------------

  Conditions:   One character must be computer controlled.
  Description:  Akuma tries to surprise Gen with a Shun Goku Satsu,
                but Gen counters it and then tries his Zan'ei, which
                Akuma similarily blocks.  Although the characters start
                off on the wrong sides of the screen, they end up in
                their proper positions once they've finished attacking
                each other.


  ----------------------------------------------------------------------
  RYU vs. KEN
  ----------------------------------------------------------------------

  Conditions:   Won't work during Ryu's boss fight with Ken (it will if
                you lose and continue, though).
  Description:  Ken is giving Ryu a noogie+ADs- Ryu responds by throwing
                Ken aside, who lands on his feet on the other side of
                the screen.  While nooging Ryu, Ken says, +ACI-Tataki
                tsubushite yaruze+ACEAIg- which means +ACI-I'll beat you
                senseless+ACEAIg-


  ----------------------------------------------------------------------
  GUY vs. CODY
  ----------------------------------------------------------------------

  Conditions:   One character must be computer controlled.
  Description:  On Cody's side of the screen, there are a pyramid of
                oil drums.  He walks on screen, destroying the drums as
                he goes with his Final Destruction combo (including the
                F.D. throw).  While this is going on, Guy is standing on
                the other side of the screen in his MP win pose.  A
                bunch of oil drums fall down on top of him, draining
                some of his life.  He then performs a Bushin Senpuu Kyaku
                (Final Fight-style) to destroy them all.  Left behind on
                the ground is a piece of food (gum, beef, etc.), which
                Guy then walks over, thereby restoring his missing life
                back to full.  Just like in Final Fight, a picture of the
                food item taken and it's name will appear beneath Guy's
                life gauge.


  ----------------------------------------------------------------------
  ADON vs. SAGAT
  ----------------------------------------------------------------------

  Conditions:   One character must be computer controlled.
  Description:  Adon and Sagat are close to each other, throwing kicks
                which they both counter.  Their final attacks cancel
                out as if they had been Alpha Countered.  Sagat does his
                LP pose, while Adon stands triumphantly and yells, his
                teeth gleaming while he gives a thumbs up.


  ----------------------------------------------------------------------
  RYU vs. SAGAT
  ----------------------------------------------------------------------

  Conditions:   Sagat must be computer controlled.  The version of Ryu
                used and ISM of Sagat affects this animation.
  Description:  (Ryu vs. X-ISM Sagat)
                Sagat is standing nearby holding Dan in his PP throw.
                There is a flash of light and the screen turns black as
                Sagat performs a LP Tiger Uppercut on his opponent.  He
                then leaps back, rubs his scar (which glows), and laughs.

                (Ryu vs. A-ISM Sagat)
                Sagat is standing nearby.  He leaps back, rubs his scar,
                (which glows), and laughs.

                (Ryu vs. V-ISM Sagat)
                Sagat is standing nearby, and Dan is lying on the ground,
                his head held by Sagat.  Sagat tosses Dan aside and his
                geta fall off and bounce against the floor.  Sagat then
                leaps back, rubs his scar (which glows), and laughs.

  
  ----------------------------------------------------------------------
  DAN vs. SAGAT
  ----------------------------------------------------------------------

  Description:  While Sagat is doing his LP win pose, Dan rolls up and
                performs his MK win pose.


  ----------------------------------------------------------------------
  DAN vs. BLANKA
  ----------------------------------------------------------------------

  Conditions:   (Still unknown)
  Description:  The truck that Blanka comes out of is onscreen, but
                instead Dan bursts out of it, rolls to a stop, and
                taunts.  Blanka then hops out of the back of the truck
                and bounces atop Dan's head dizzying him, before
                landing on the other side of the screen.


  ----------------------------------------------------------------------
  DAN vs. SAKURA
  ----------------------------------------------------------------------

  Conditions:   One character must be computer controlled.
  Description:  Dan does his normal introduction, but Sakura stands
                there and scratches her forehead, looking uneasy.


  ----------------------------------------------------------------------
  SODOM vs. HONDA
  ----------------------------------------------------------------------

  Conditions:   (Still unknown, may not even exist)
  Description:  I haven't ever seen this one.  Supposedly Honda and
                Sodom do traditional Sumo poses prior to the round
                beginning (remember that in Sodom's SFA2 ending, he
                appeared to fight Honda +AFs-aka Fujinoyama+AF0-).


  ----------------------------------------------------------------------
  SAKURA vs. KARIN
  ----------------------------------------------------------------------

  Conditions:   One character must be computer controlled.
  Description:  Karin hops out of a helicopter and waits for it to
                leave.  Sakura stands there and scratches her forehead,
                looking uneasy.


  ----------------------------------------------------------------------
  GUY vs. KARIN
  ----------------------------------------------------------------------

  Conditions:   (Still unknown, may have been cut out)
  Description:  Guy does nothing, Karin leaps out of a helicopter.


  ----------------------------------------------------------------------
  MIKA vs. ZANGIEF
  ----------------------------------------------------------------------

  Conditions:   (Still unknown)
  Description:  Mika and Zangief do their normal intros, but there is
                a spotlight shining down on both of them.
                  

  ----------------------------------------------------------------------
  ROSE vs. FINAL BISON
  ----------------------------------------------------------------------

  Description:  While Bison is descending from the air, Rose gets pushed
                back by his Psycho Power.  She repsonds by throwing a
                tarot card at him, which he deflects.


  ----------------------------------------------------------------------
  CAMMY vs. FINAL BISON
  ----------------------------------------------------------------------

  Description:  Bison is standing on the ground with his cape
                surrounding him.  He gestures at Cammy with a glowing
                hand, then gets into his normal stance.


  ----------------------------------------------------------------------
  CHARLIE vs. FINAL BISON
  ----------------------------------------------------------------------

  Description:  Charlie's Harrier jet flies overhead and he drops down
                from it, tugs on his jacket, then turns to face Bison.


  ----------------------------------------------------------------------
  CHUN-LI vs. FINAL BISON
  ----------------------------------------------------------------------

  Description:  Chun-Li threatens Bison with a pistol, then tosses it
                aside.