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Hatris (NES)

Instruction Manual


Warning: Do not use with front or rear projection TV
Do not use a front or rear projection Television with your Nintendo Entertainment System
("NES") and NES games.  Your projection television screen may be permanently damaged if
video with stationary scenes or patterns are played on your projection television.
Similar damage may occur if you place a video game on hold or pause.  If you use
projection television with NES games, Nintendo will not be liable for any damage.  This
situation is not caused by a defect in the NES or NES games; other fixed or repetitive
images may cause similar damage to a projection television.  Please contact your TV
manufacturer for further information.

(Picture of the Official Nintendo Seal of Quality)
This official seal is your assurance that Nintendo has reviewed this product and it has
met our standards for excellence in workmanship, reliability and entertainment value.
Always look for this seal when buying games and accessories to ensure complete
compatibility with your Nintendo Entertainment System.

This game is licensed by Nintendo for play on the Nintendo Entertainment System.


PAGE 2
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TABLE OF CONTENTS

A message from the authors............3
Introduction..........................4
The Controls..........................5
Getting Started.......................6
Screen Layout.........................8
Game Play............................10
Helpers: Alexey and Vladimir.........14
Cash.................................21
Hatris...............................22
Top 10 scores........................25
How to play in turbo-speed mode......25
Tactics..............................26
Warnings.............................28


PAGE 3
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A MESSAGE FROM THE AUTHORS

Hello, everybody.  How did you like Tetris?  We feel that those of you who have played
Tetris have gotten a glimpse of life in Russia through this unique, peaceful game.

But now, let's talk about our new game.  Hatris is very simple and easy to understand,
but it also challenges your judgement and skill.  We love Hatris.  As we worked on the
game, it was easy to imagine the people of the world and their characteristic hats.

If you like this game too, we'll be glad to have even more friends in the U.S.

Enjoy and good luck!

Alexey Pajitnov
Vladimir Pokhilko


PAGE 4
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INTRODUCTION

Hatris is a puzzle game that can be enjoyed by both children and adults.  Random pairs
of hats drop into the play field from the top of the screen.  If you stack 5 hats of
the same type, that stack of hats is sold and you receive a cash bonus.  Do this a
minimum of 15 times to advance to the next, more challenging Stage.  The hats fall
faster in each succeeding Stage, making it harder and harder to stack them properly.
Complete 10 Stages, and you'll go on to a higher Shop.  The higher the Shop level, the
more hats that start on the screen.  If the hats should pile up to the top of the play
field, you're out!  But don't panic!  As you stack hats, you'll get help from your
Russian friends; Alexey and Vladimir.  You can use them to move stacks and discard
unwanted hats, or save them for cash bonuses in avoided overtime.  You may start at any
of 6 Shops and 10 Stages.


PAGE 5
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THE CONTROLS

The Control Pad: The black, cross-shaped key is the Control Pad.  Press DOWN and START
   on the startup screen to choose Turbo Mode.  Use this to make selections on Game Menu
   and to move the hats left, right and down.

A Button: Use the A Button to confirm your selections on the Game Menu.  This will swap
   falling hats during normal play.  It will also activate your helpers during Overtime.

B Button: It cancels your selections on the Game Menu.  It also starts and stops
   Overtime.

START Button: Activates the Game Menu from the Title Screen.  During play, it will pause
   and unpause the game.

SELECT Button: This button is not used in Hatris.


PAGE 6
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GETTING STARTED

To start Hatris on your Nintendo Entertainment System, turn off your Control Deck and
insert the Game Pak (as described in your owner's manual).  Turn your game system on.
Use the Control Pad to select the options that you want:

At the Title Screen:

  Select Game Mode
  -  Normal-speed mode: Hats fall at normal speed.  This mode is recommended for
     beginners.  When you see the title, press the START Button.
  -  Turno (high)-speed mode: This is recommended for experienced players.  When you see
     the title screen, press DOWN and START together.


PAGE 7
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At the Game Menu:

  Select Shop
  You can select Shop Levels 0 through 5, the higher the Shop Level, the more hats that
  start on the screen.  Shop 0 is for beginners, it is recommended that you start at
  Shop 1 after becoming familiar with the game.  Use the Control Pad to select the Shop
  Level and then press the A Button to confirm your selection.

  Select Stage
  You can select from among Stage 0-9.  Stage 0 is the easiest and Stage 9 the hardest.
  Use the Control Pad to choose a Stage, then press the A Button to confirm your
  choice.  Press the B Button to return to Shop selection.

  Music On/Off
  You can turn the music on or off before the game starts.  Use UP/DOWN to select On or
  Off, then press the A Button.  Pressing the B Button returns you to Stage selection.

  Press START when you are ready to play.


PAGES 8 & 9
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SCREEN LAYOUT

The screen has the following elements:

(in the middle of the screen) 1 - The Play field, where the action is.
(upper left of the screen) 2 - Your helper Alexey.
(lower right of the screen) 3 - Your other helper, Vladimir.
(upper center of the screen) 4 - The next pair of hats to be stacked.
(right of the screen beside the word SHOP) 5 - The current Shop and Stage.  The first
     number is Shop, the second is Stage.
(right of the screen, 2nd rectangle) 6 - This bargraph shows how close you are to
     earning a helper.  The top bar is for Alexey, the bottom bar is for Vladimir.
(right of the screen, 1st rectangle) 7 - The Character Pool shows how many helpers you
     have earned.
(right of the screen beside the word HATS) 8 - HATS: Shows how many remaining stacks
     of 5 hats must be sold in order to clear the current Stage.
(right of the screen below the word CASH$) 9 - How much money you've made so far.
10 - Top of the Play field.  If a stack of hats touches it, the game is over.


PAGES 10, 11 & 12
-----------------

GAME PLAY

Use the Control Pad to move tha falling hats left, right and down.  Use the A Button to
swap their positions (See the diagram below).  DOWN drops the hats down onto the stack
immediately below them.  If you can stack up 5 hats of the same type, those hats are
sold and you earn a bonus.

Example:
1. A pair of falling hats has appeared (over the third and forth stacks).
2. Press the A Button and the hats swap places.
3. Press LEFT and the hats move left over heads 2 and 3.
4. Push DOWN and the pair of hats falls straight down.

Pause Game
During the game, you can pause by pressing START.  Press START again to continue.

Shops
There are 6 Shops, numbered 0 to 5.  At Shop Level 0, the game starts with no hats on
the screen.  With each succeeding Shop Level, more hats appear at the bottom of the
Play field.


PAGE 13
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Stages
Each Shop has ten Stages, numbered 0-9.  With each Stage the hats fall faster than the
previous Stage, except for Shop 0.  At Shop 0, hats fall at the same speed through
all of the Stages.  Each time you complete Stage 9, you start at Stage 0 of the next
Shop.

Hat Types
There are six types of hats.  In Shop 0, different hat types appear at various Stages,
the higher the Stage, the more hat types that appear.  After Shop 0, all hat types
appear in all Stages.

Hat Type                 Starting from Shop 0, Stage:

Top Hat.......................Zero
Baseball Cap..................Zero
Cowboy Hat....................Zero
Derby.........................One
Wizard Hat....................Three
Crown.........................Six


PAGE 14
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HELPERS: ALEXEY AND VLADIMIR

Your two helpers are Alexey and Vladimir, the inventors of Hatris.  They can help you
get out of tight situations.  They each have a different skill.  Alexey pulls hats from
the bottoms of the piles and throws them away.  Vladimir moves entire hat piles from
one position to another.

Earning Helpers
Every time you sell five stacks of five hats, you earn one helper.  The type of hats
sold determines which helper you earn.  Selling five stacks of top hats, baseball caps
or cowboy hats, earns you a Vladimir.  Five stacks of derbies, wizard hats or crowns
earns you an Alexey.  The bargraphs on the right side of the screen show how close you
are to earning an Alexey or Vladimir.  Each time you sell a stack, the appropriate
bargraph grows by one block.  When the bar is full, you earn a helper.  When you earn
a helper, the bargraph is reduced to zero.


PAGE 15
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The Helper Pool
Each time you earn a helper, his face will appear in the Helper Pool.  The Helper Pool
can hold up to eight helpers.  You may not have more than eight helpers at a time.  The
last helper earned is the first helper to be used.  When a helper is used, his face
disappears from the Pool.

Overtime (Using Helpers)
To use a helper during game play, push the B button.  The last helper in the Helper
Pool is activated.  This will suspend play until the current helper is used up or until
you press B again.  Alexey will slide down the fire pole or Vladimir will hop up onto
the conveyer belt.  The helper is then moved using the the(*) Control Pad and activated
by pressing A.  When the helper is used up, the game returns to normal play.  If you
don't want to use an entire helper, press B.

(*) NFS (Note From Steve!) : This mistake was in the booklet.


PAGES 16 & 17
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Alexey
When LEFT or RIGHT is pressed, Alexey moves from stack to stack, one at a time.  Each
time A is pressed, he pulls the bottom hat from the stack he is in front of and throws
it off screen.  He can pull up to a total of five hats from different stacks before
being used up.  If you don't want to pull all five hats, press B to return to normal
play.

Example:
  1. Press B to activate Alexey.
  2. Move Alexey to the stack you want to remove hats from.
  3. Press A and Alexey pulls out the bottom hat and throws it away.
  4. He will return to his place after he has removed five hats or if you press B.


PAGES 18 & 19
-------------

Vladimir
When LEFT or RIGHT is pressed, Vladimir moves from stack to stack, one stack at a time.
When A is pressed, he lifts the stack he is adjacent to.  He can then be moved to
another stack.  When a is pressed again, he swaps the stack he is carrying with the
stack he is adjacent to.  The swapped stack is moved to the first stack's position.  You
will then return to normal play.  If you don't wish to move any stacks, press B to
return to normal play.

Example:
   1. Vladimir is activated by pressing B.
   2. Move Vladimir to stack #5.  Then pick up the stack by pressing A.
   3. Move Vladimir to the stack #3 (where you want to place stack #5).
   4. Press "A" to place stack #5 in its new position.  Stack #3 is moved to stack #5's
      original position.


PAGE 20
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Cash in Helpers
At the end of a Stage you may cash in any unused helpers for a cash bonus.  At the end
of the Stage, a window appears in the center of the Play field (see diagram below).  A
cursor can be moved left or right to select the head or the cash in the window to
choose keeping the helper or cashing him in.  A box highlights each head in the Helper
Pool, one at a time, in the reverse order they were created.  If you press A while the
head is selected, you keep the current helper and the next head in the Helper Pool is
highlighted.  If you press A while the cash bag is selected, then the highlighted head
in the Helper Pool is deleted and you are awarded a bonus.  After all the heads have
been highlighted, the next Stage begins.  Press B any time to begin the next Stage.  The
higher the Shop and Stage, the higher the bonus.  This is a reward for avoiding overtime
needed to clean up any messes in the hat stacks.


PAGE 21
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CASH

You will receive cash every time a stack of five hats is sold.  Each hat type is worth
a different amount of cash.

If you drop a pair of hats by pressing DOWN, you will recieve between $1 and $8 bonus
per hat, depending on how far the hats fall.

For each helper cashed in at the end of a Stage, you receive a cash bonus.

Hat Type             Cash for each stack:

Derby.........................50
Cowboy Hat....................80
Basball Cap..................120
Top Hat......................150
Wizard Hat...................200
Crown........................300


PAGES 22 & 23
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HATRIS

If you sell two stacks in the same turn, this is called a "Hatris", the cash for both
stacks is doubled.

Example:
   1. There are two stacks of 4 hats each of baseball caps and cowboy hats on the left
      side on the Play field.  The falling hats are also a baseball cap and cowboy hat.
   2. By pressing LEFT, the hats are moved over the two stacks.  Unfortunately, the
      falling hats don't match the stacks.
   3. The falling hats' positions are switched by pressing A.  Now the falling hats
      match the stacked hats' types.
   4. By pressing DOWN, the hats are dropped onto the two stacks, and they disappear
      down the conveyor belt.  The player earns $120 for the baseball cap stack plus
      $80 for the cowboy hat stack, equals $200, doubled for the Hatris is $400 total.


PAGE 24
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Game Over

When hats are stacked higher than the top of the play field, the game is over.

The stack of hats has reached the edge of the play field.  The game is over!
(picture of a game over)


PAGE 25
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TOP 10 SCORES

At the end of the game, if your score is in the top 10, you'll be asked to add your
initials to the high score display.  Press UP/DOWN to select the letter, press the A
Button to advance to the next initial and press the B Button to return to the previous
initial.  You can't return to the previous initial after confirming the third initial.
In the Shop column is either an "N" or "T" to make it easy to distinguish between scores
in normal-speed (N) and Turbo-speed (T) games.  If you complete shop 5 Satge(*) 9, "END"
will appear instead of a Shop number.  High Score initials are erased if the Nintendo
Entertainment System is reset or turned off.

(*) NFS: Same note as above.


HOW TO PLAY IN TURBO-SPEED MODE

Any player who can clear Shop 5, Stage 9 needs a greater challenge!  At the title
screen, press DOWN and START together.  This increases the speed of the falling hats.
Game play and menus work the same as in the normal-speed game.  Once the game begins,
you will see TURBO on the wall above Vladimir's head.


PAGES 26 & 27
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TACTICS

The hats drop directly over the two center heads.  If you stack the hats up on the far
right and left sides as much as possible, you'll find it much easier to play than if
the center has tall stacks.  You can also stack high on one side of the screen and keep
the other side low.  However, mismatched hats may appear in succession no matter how
good your position is.  You must also be ready to handle runs of bad luck.  Try to keep
a few helpers around to get you out of tight situations.  The curent falling hats
disappear during overtime.  Keep this in mind while deciding when to bring in your
helpers.

1. Piling hats high on the two outer columns gives you many options for placing hats.
2. It is also okay to pile hats higher toward one edge.
3. If hats are piled high in the center, then as the pair of hats fall, you will have to
   select one side or the other.


PAGE 28
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WARNINGS

* This Game Pak is a precision instrument.  Do not expose to extreme temperatures,
  physical shock etc.  Do not take it apart.
* Do not touch or moisten edge connectors.
* Do not apply solvents such as benzene, acetone, or alcohol to any plastic surfaces.
* Be sure to turn off the power before swapping Game Paks.
* After use, remove the AC adapter from the wall plug.
* While playing, sit as far away from the TV as possible.
* If you play for long periods, take 10 to 15 minute breaks every 2 hours.

NOTE: During game play, the TV screen may flicker.  This is NOT due to any fault in the
program, TV, Nintendo Entertainment System or Game Pak.


PAGE 29
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COMPLIANCE WITH FCC REGULATIONS

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PAGE 30
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LIMITED WARRANTY -- BULLET-PROOF SOFTWARE, INC

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