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Wurm - Journey to The Center of The Earth

Wurm: Journey to the Center of the Earth                    [NES-WQ-USA]

Asmik Corporation of America

* THE STORY: The year is 1999.  Strange phenomena has begun to take
place on the surface of the earth.  Destructive earthquakes and volcanic
eruptions have scarred the earth, altering the vital ecological balance
of our planet.

  Worried leaders of the world have summoned their brightest scientists
to discuss the possible reasons and repercussions if the phenomena
continues to destroy the planet.

  A decision has been made to mobilize a team of scientists to explore
the phenomena deep below the surface.  With the Marine Corps as the
crew, a multi-configuration vehicle, the VZR, was prepared for the
mission.  Those that have seen a VZR in action have begun to call it the

  One by one, four VZRs were quickly dispatched.  All four became lost
and any attempts to establish contact with the lost crews proved to be

  A special unit of the Marines has been called in to rescue the
vanished crews in the face of what appears to be more than just
geological phenomena.

  But as the young Marines boarded the Wurm, they couldn't help but
wonder: "What happened to the others?"


This game combines the skill of role playing with action of an arcade
game.  There are four individual sequences including an additional
cinema mode.


HSS: Horizontal Scroll Shooting Mode

  This mode is a shooting sequence where you will have a side view of
  the Wurm.  The Wurm will have three basic modes of operation: The
  Tank Mode, The Hover Mode, and The Aerial Mode.

VSS: Vertical Scroll Shooting Mode

  This mode is a shooting sequence where you will have a side view of
  the Wurm.  The Wurm will have two basic modes of operation: The Hover
  Mode and The Aerial Mode.

CSRP: Cockpit Shooting/Role Playing Mode

  This mode combines role playing and arcade style shooting.  The
  shooting sequence will appear as if you are sitting in the cockpit,
  and you will search and destroy monsters that appear in the crosshairs
  in front of you.  The role-playing mode will allow communication
  between the crew to analyze and make decisions about the task at hand.

SARP: Shooting Adventure/Role Playing Mode
  This mode is a combination hand-to-hand combat adventure and role
  playing mode.  The hand-to-hand combat mode is a horizontal scroll,
  shooting adventure where Moby, the crew captain, travels through a
  maze to find clues.  The role playing mode engages automatically when
  Moby approaches a subject.

The Cinema Mode:

  This mode is a movie-like animated sequence which appears automati-
  cally between areas to give the game a sense of realism and continuity.
  There is no action involved here.


This game is comprised of five Acts, just as in a drama.  Each act has 3
to 5 areas of play with 20 areas in all.  As each unfolds, you will be
drawn deeper and deeper into the game.

  Area 1  G-Point Fault       HSS Mode
  Area 2  Cave Entrance       CSRP Mode
  Area 3  The Cave            SARP Mode

  Area 1  Crystal Cave        HSS Mode
  Area 2  Magma River         VSS Mode
  Area 3  Ruins of Gaia       CSRP Mode
  Area 4  Halls of Gaia       SARP Mode

  Area 1  Subterranean Jungle HSS Mode
  Area 2  Underground Volcano VSS Mode
  Area 3  Magma Falls         CSRP Mode
  Area 4  Princess of Dinamur SARP Mode

  Area 1  Lemuria             HSS Mode
  Area 2  City of Lemuria     VSS Mode
  Area 3  The Control Tower   CSRP Mode
  Area 4  The Laboratory      SARP Mode

  Area 1  Dilenium Mines      HSS Mode
  Area 2  Volcanic City       VSS Mode
  Area 3  The VZR 5           CSRP Mode
  Area 4  Underworld Empire   SARP Mode
  Area 5  Statue of Dyna      CSRP Mode


The Wurm is a multi-configuration vehicle designed for underground
exploration.  During the HSS Mode, it can transform into three different
forms:  The Tank Form, the Hover Form, and the Aerial Form.  But in the
VSS Mode it can only transform into The Hover Form and The Aerial Form.

Tank Form:

  During the T-Form, the Wurm maneuvers like a tank on the ground.  It
  has the use of its Double Gatling Gun and the Drill.  The Drill needs
  to be activated in order to travel through stone.  The Wurm's shields
  will not decrease even if it travels through very dense stone.

Hover Form:

  During the H-Form, the Wurm responds like a Hover Craft.  It can
  become airborne, and it will have the use of a variety of arsenal that
  will become available as the game progresses.  (See below.)  The
  basic arsenal is the Triple Gatling Gun, and the Drill is activated
  automatically.  The Wurm's shields will decrease if you hit denser
  stone formations.

Aerial Form:

  During the A-Form, the Wurm transforms into a Super Jet Fighter.  The
  basic arsenal available in the A-Form is the Laser Gun.  The number of
  weapons increases as you progress further.  The Wurm's shields will
  decrease if you hit dense stone formations.


To do battle underground, the Wurm is equipped with a variety of
weapons.  Many of the Wurm's weapons will activate when it progresses
through various areas.  Some weapons, however, can not be used in some
situations.  In this case, "Impossible to Use" will appear on the

Weapons of the Tank Mode

  The Cyclone Drill - A high speed drill which drills through stone
  Double Gatling Gun - Shoots normal shells in two directions

Weapons of the Hover Mode

  Triple Gatling Gun - Shoots normal shells in three directions
  Hyper Cannon - Shoots radar homing energy balls (Unit Gamma)
  Doppler Cannon - Shoots a wave of energy in two directions (Unit Omega)

Weapons of the Aerial Mode

  Laser Gun - Shoots normal laser blasts in three directions
  Hydro Sonic - A high powered water cannon (Unit Alpha)
  Melt Needle - Shoots a high powered electro-blast which will spin
    around your craft and act as a shield (Unit Beta)

          | Normal           Optional        Optional
T-Form    | Double Gatling   Drill
H-Form    | Triple Gatling   Hyper Cannon    Doppler Cannon
A-Form    | Laser Gun        Hydro Sonic     Melt Needle


MOBY - Crew Chief of Wurm and Lady Protagonist of this story.  She is
searching for her lost love, Ziggy, who was lost in the VZR-3

DAN - Chief Engineer of Wurm.  He is the brother of Sylvia, lost with
the VZR-3.

LOCKE - Geological Physicist aboard Wurm.

SYLVIA - Engineer lost with the VZR-2.

G-13 - Analytic Robot lost with the VZR-2.

ZIGGY - Engineer lost with the VZR-3.

PROFESSOR BANDA - Chief of the lost VZR-4 and Moby's father.

DAVIS - Electrical Engineer lost with the VZR-3.

ALLAN - Engineer lost with the VZR-3.

MIKE - Biologist.

DIANE - Princess of Dinamur taken hostage by the Nonmaltas.

KING OF DINAMUR - King of the Underworld Empire of Dinamur, taken
hostage by the Nonmaltas.


Insert your Asmik, WURM Game Pak correctly into the Nintendo Enter-
tainment System(r) and turn the power ON.  The title screen will
appear and the music will begin to play.  Press the Start Button to


After the Game Over sign appears at the end of the game, you have the
option of continuing or ending the game.  Use the Select Button to
choose CONTINUE or END and press the Start Button to enter.


When the Game Over screen appears, a password will be given.  You can
use the password to continue from that particular ACT at a later time.
To enter your password, use the Left an Right Buttons on your Control
Pad to move the cursor to the right or left, and use the Up and Down
Button on your Control Pad to select the numbers.


Horizontal and Vertical Scroll Mode

  Start Button
  - Pause game

  A Button
  - Use with Control Pad to change Form and Weapon

  Control Pad
  - Moves Wurm up, down, right and left
  - Moves Wurm right and left in Tank Form only

  B Button
  - Fires Wurm's Weapons

Cockpit Shooting/Role Playing Game

  Start Button
  - Pause game

  Select Button
  - Bypass Role Playing Mode

  A Button
  - Cancel Command
  - Fire Wurm's Weapons

  Control Pad
  - Select Command
  - Select Crew
  - Select Weapon
  - Move Aiming Crosshairs

  B Button
  - Enter Command
  - Fires Wurm's Weapons

Shooting Adventure/Role Playing Mode

  Start Button
  - Pause Game

  A Button
  - Moby Jumps

  Control Pad
  - Moves Moby Back and Forth
  - Moby Kicks (Up Button)

  B Button
  - Moby Fires Her Gun
  - Forwards Dialogue

Cinema Mode

  - B Button Forwards Dialogue


Horizontal and Vertical Scroll Shooting Mode

  Destroy Enemy Monsters.  Collect Energy Capsules to Gain Fuel.
    When you destroy a monster, some of them will turn into energy
    capsules.  Collect them to restore the Wurm's fuel.

  Change the Wurm's Form and Weapons as needed.
    Use the Up and Down Buttons on the Control Pad together with the
    A Button to select the Form.  Use the Left and Right Button on the
    Control Pad with the A Button to change weapons.

  Watch Your Shield Indicator.
    Every time the Wurm takes a hit, the shields will be reduced.

  Understanding the Screen.

          (Fuel Gauge)          (Shield Indicator)
   (Change Mode)  (Available Weapons)   (Current Form)

Cockpit Shooting/Role Playing Game

  Analyze the Situation.
    Communicate between members of the crew.  Select the Talk command
    and listen to each of the crew members.  They can help you find the
    best way to destroy the monster.  You will have 8 changes to
    communicate.  You can bypass the role playing mode by pressing the
    Select Button if you wish.

  Increase Possibility Factor.
    Increase the Possibility Factor by communicating with the crew in
    the right order.  The Possibility Factor represents your chances of
    destroying the monster.  Try to reach 100% for your best odds.

  Select the Right Weapons.
    Use the aiming sight on the screen to aim and shoot at the monsters.
    When the Life Meter expires, the game is over.  If you fail to
    destroy the monster the first time around, the communication mode
    will return.

  Understanding the Screen.

       (Command Select)    (Character Roster -
       (Character Monitor)  Dialogue Monitor)
       (Status Monitor)    (Possibility Factor -
                            Life Meter)

Shooting Adventure/Role Playing Mode

  Destroy Enemy Monsters.
    Moby can use the Starlight Gun of Kicks to destroy the enemy.  The
    game is over when the Life Meter expires.

  Collect Items.
    Collect the Heart item to restore life.
    Collect the Diamond to restore energy for the Starlight Gun.

  Collect Information.
    Search the area for clues which may help resolve problems and
    unanswered questions.  When Moby approaches an item or person, the
    Dialogue Monitor will automatically engage.

  Save the Lost Characters.
    The lost characters will also have important information, and most
    importantly, they may have the key to open up doors.

  Understanding the Screen.

       (Monitor)       (Arms)
                     (Life Meter)
                  (Dialogue Monitor)


Boss Characters


  Bemul - A Proto-Bio monster.  A mutation of a primitive life form.  It
  has a large eye in the middle with tentacles extending from it.

  Anrock - A Bio-Geo monsters.  A stone monster with biological
  properties.  Virtually invincible.

  Zatan - A reptilian monster.  Thought to be a surviving dinosaur of
  years past.  Beware of its powerful tail.

  Sogalz - The evil ruler of the Nonmalta Empire.  The Boss of all Bosses.

  Bandal - A Bionic Monster.  A part machine part human monster, created
  in the evil laboratories of Nonmalta.


  Icamod - Sogalz's right hand monster.  The number two monster of the
  Nonmalta Empire.


HSS Mode
                                Crysbali  Anvil     Diawheel
  Byrd      Thumper   Diadom    Znail     Dragon    Bitonga
  Jelligun  Quartz    Geoid     Stargun   Diamech   Spore

VSS Mode

  Iceburn   Firebird  Fireball  Homegun
            Worm      Spilgut   Homebase


  Stingle   Loepin    Listbat   Bill