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Amagon

AMAGON NES-M5-USA
Instructions

Sammy(tm)

[inside front cover]

Thank you selecting the fun-filled "AMAGON" game pak by AMERICAN SAMMY
CORPORATION.

This game is licensed by Nintendo for play on the Nintendo Entertainment
System(R)

Nintendo and Nintendo Entertainment System are trademarks of Nintendo of
America Inc.



This official seal is your assurance that Nintendo(R) has reviewed this
product and that it has met our standards for excellence in workmanship,
reliability, and entertainment value.  Always look for this seal when buying
games and accessories to ensure complete compatibility with your Nintendo
Entertainment System(R).

[page 2]

SAFETY PRECAUTIONS

Please take time to read the important instructions in this booklet. Observing
the step by step instructions and complying with warnings will be your
personal guarantee to greater game satisfaction over a long period of time.

1) Avoid subjecting this high precision game pak to extreme temperature
   variances and tremendous shock.  Furthermore, never attempt to disassemble
   your game pak.
2) Do avoid touching terminal connectors, and keep clean by inserting game
   pak in protective STORAGE case.
3) Use of thinners, solvents, benzene, alcohol and other cleaning agents can
   damage the game pak.
4) For best results, play the game a distance away from your television set.
5) Pause for 10-15 minutes after 2 hours or more of continuous game playing.    This will extend the performance of your game pak.

* Please note that this game has been programmed to take advantage of the full
  screen.  Some older models have rounded screens and may block out a portion
  of the image.

[page 3]

1. GAME STORY

Amagon, the most decorated Marine, was assigned a mission by his commander to
investigate a strange, monster-infested South Pacific island, from which no
man had ever returned alive.

With a machine gun as his only weapon, he took off by plane and crash-landed
on the island's beachhead.

Amagon, with his unique ability to transform into the huge Megagon, there
begins his mission to become the first to conquer the island.

See and experience the amazing adventures of our hero, Amagon!!  His rescue
ship is waiting at the other side of the island.

Good luck!

[page 4]

2. INTRODUCING AMAGON


AMAGON


MEGAGON


AMAGON'S TRANSFORMATION INTO MEGAGON

[page 5]

3. CONTROLLER PARTS AND OPERATING INSTRUCTIONS



A. Press the B button and the top portion of the Control pad to generate the
   laser beam.
B. > Amagon/Megagon moves to the right.
C. v Amagon/Megagon crouches down.
D. > Amagon/Megagon moves to the left.

* Use the Control pad to maneuver Amagon/Megagon.
* Press the A button to make Amagon/Megagon jump.
* Press the B button to allow Amagon to use his machine gun.
* Press the B button and the top portion of the Control pad to allow Megagon
  to generate the laser beam.

[page 6]

SELECT BUTTON

During the game, if you've already secured a Mega-key, press the Select button
to transform Amagon into Megagon.  In Continue mode, select a zone by pressing
the Select button.

START BUTTON

Press the Start button to begin the game.

<>

If you wish to interrupt play during a game, press the Start button.  Press
the Start button again to continue play.

Note: This game is for one player only.  Please use the No. 1 controller

[page 7]

4. DISPLAY DESCRIPTION


{reading across the top from left to right... -jhd7}

Remaining number of Amagons
(See "How to Play," page 8.)

Transformation "GO" Sign
(See "How to Transform into Megagon," page 11.)

Bullet Counter
(See "How to Play," page 8.)  If Amagon transforms into Megagon,
        Mega-points will be displayed here instead (See "Megagon's Features,"
        page 12.)

Point Score
(See "Items," page 13 and "Monsters," page 14.)

[page 8]

5. HOW TO PLAY

The object of the game is to help Amagon destroy his enemies and safely find
his way to the ship.

The scene will be cleared if Amagon defeats a certain number of monsters or
destroys the giant demon waiting at the end of the scene.

At the beginning of the game, Amagon has 300 bullets for his machine gun.  The
remaining bullets are displayed at the top center of the screen.  If he runs
out of bullets, he has to fend off monsters using his gun as a club.

Fortunately, if he defeats some of his enemies, he can get extra bullet
magazines.  Thus, you have to look for and get bullets while shooting down
enemies.

Also, you have to look for the Mega-key, which enables him to transform into
Megagon.  When you encounter a giant monster or fight through many enemies,
you'd better transform to Megagon, because Megagon can survive if he is hit by
a weapon or part of the enemy.

The game begins with four Amagon characters.  Amagon will be eliminated if he
is hit by a weapon or part of the enemy.  And even Megagon will be eliminated
if he falls into a river or valley.  The number of Amagons left is displayed
in the upper right part of the screen.  If all four are eliminated, the game
ends, but if you secure a one-up item, you can add one more Amagon.

[page 9]

6. ZONES AND CONTINUE MODE

The island to be conquered has six zones, each of which is divided into two
scenes, for a total of 12 scenes per game.

6-2 at the bottom>

Zone 1-1  PLAIN
Zone 1-2

Zone 2-1  JUNGLE
Zone 2-2

Zone 3-1  RIVER
Zone 3-2

Zone 4-1  RAIN FOREST
Zone 4-2

Zone 5-1  ROCKY MOUNTAIN
Zone 5-2

Zone 6-1  BEACH
Zone 6-2

* Continue mode cannot be used until Zone 4.

*  If all four Amagons are eliminated at Zone 4 or afterwards, you can choose
   any zone except Zone 1, which has already cleared.  Select a zone by
   pressing the Select button.

*  In Continue mode, all scores and bullets are carries over to the next
   scene, but you cannot carry over Amagon's stock.

[page 10]

7. WEAPONS USED BY AMAGON AND MEGAGON

AMAGON
Machine Gun 1 point for damage to a monster.
Gunstock 1 point for damage to a monster.

MEGAGON
Megapunch 8 points for damage to a monster.
Laser Beam 16 points for damage to a monster.
{looks like he's throwing a spell. -jhd7}

[page 11]

8. HOW TO TRANSFORM INTO MEGAGON

There are two conditions necessary to allow transformation into Megagon:

* First, you should look for and get the Mega-key.

* Second, you must have at least 5,000 points.

If you obtain both, the [GO] sign will be displayed at the right of the bullet
counter at the top center of the screen.  Then you can transform into Megagon
by pressing the select button at any time you want.  But if Amagon is
eliminated before the transformation can take place, you will lose the
Mega-key.

[page 12]

9. MEGAGON'S FEATURES

Megagon has a strength value measured in Mega-points.  The score points that
you have at transformation will be converted into Mega-points, calculated at
5000 points to one Mega-point.  At this time the converted score points will
be deducted from your score.  The maximum Mega-points obtainable is 14
(70,000 points).

When Amagon transforms into Megagon, the Mega-points will replace the bullet
counter at the top center of the screen.

If Megagon is hit by a weapon or part of a monster, he is not eliminated but
loses his Mega-points one at a time.  Also, when he generates a laser beam,
he consumes one Mega-point.

If Megagon has no Mega-points, he cannot generate a laser beam.  And, if at
that time, he is injured by monsters, he will shrink to his normal size.

Finally, when Megagon clears a scene, the remaining Mega-points will be
converted and added to your score.

[page 13]

10.  ITEMS

The items below are hidden in some monsters.  If you beat one of these
monsters, one of the items will appear and you can run up to secure it.  But
remember, If Megagon punches one of these monsters away, no item will appear.

{the pics are crude hand drawings.  -jhd7}

<500> 500 points added to score

<1000> 1000 points added to score

<3000> 3000 points added to score

<5000> 5000 points added to score

10,000 points added to score

<3 bullets> Bullet Magazine.  20 bullets in one magazine

Mega-key.  You have to secure this to transform into Megagon.

1-UP Item.  One more Amagon will be added to your stock.

[page 14]

11. MONSTERS

ZONE 1-1, 1-2

PV- The point value added to your score when ever you beat a monster.
RV- The resistance value that monsters have against Amagon's attack.

Mushroom PV-100 RV-3
Tarantula PV-500 RV-1
Bird PV-100 RV-1
Wasp PV-300 RV-1
Snake PV-100 RV-1
Lion Man PV-1000 RV-32
Lion Head PV-0 RV-100

[page 15]

ZONE 2-1, 2-2

Mosquito PV-100 RV-1
Porcupine PV-300 RV-1
Mole PV-100 RV-1
Frog PV-100 RV-1
Bee PV-500 RV-1
Vampire Bat PV-100 RV-1
Elephant Man PV-1000 RV-16
Devil Tree PV-0 RV-64

[page 16]

ZONE 3-1, 3-2

Cray Fish PV-100 RV-1
Sea Horse PV-300 RV-1
Snail PV-300 RV-1
Piranha PV-500 RV-1
Alligator Man PV-1000 RV-16
Hippo Demon PV-0 RV-82

[page 17]

ZONE 4-1, 4-2

Spirit PV-500 RV-1 {looks like a teardrop}
Fire Ball PV-300 RV-1
Rat PV-300 RV-1
Red Devil PV-100 RV-1 {head with eyes bugging out}
Owl PV-1000 RV-1
Blue Devil PV-300 RV-1 {head with eyes bugging out}
Skeleton PV-0 RV-104

[page 18]

ZONE 5-1, 5-2

Armadillo PV-300 RV-1
Blue Iguana PV-100 RV-1
Brown Iguana PV-500 RV-1
Dragon Bird PV-1000 RV-8
Pterodactyl PV-300 RV-1
Blue Dinosaur PV-1000 RV-16
Red Dinosaur PV-1000 RV-16
Megasaurus PV-0 RV-17

[page 19]

ZONE 6-1, 6-2

Octopus PV-300 RV-1
Lobster PV-500 RV-1
Mini Car (purple) PV-500 RV-4
Mini Car (gray) PV-100 RV-8
Cosmic Man PV-3000 RV-16
UFO PV-300 RV-1
Alien PV-0 RV-104

[page 20]

MEMO





[page 21]

COMPLIANCE WITH FCC REGULATIONS

legalese

[page 22]

90-DAY LIMITED WARRANTY AMERICAN SAMMY GAME PAKS

more legalese

American Sammy Corporation Consumer Division
2421 205th Street, Suite D-104, Torrance, CA  90501

[back cover]

(c) 1988 American Sammy Corporation

This game is licensed by Nintendo for play on the Nintendo Entertainment
System(R)

Printed in Japan