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Xenophobe (Atari 7800)

Defender (coleco)


Play the Original Arcade Classic in Your Own Home


Aliens from a distant solar system are swarming over the planet Humanis.
They're kidnapping Humanoids and mutating them into a permanent part
of the alien force. Their mission is to transform all of the Humanoids
before destroying the entire planet. First, they infest the
planet with Landers which close in on the planet, abducting the Humanoids.

Then the attack intensifies. Baiters, Swarmers, and Bombers terrorize the
skies. And then, when you least expect it. a deadly Pod collides
with your Spaceship, and blasts you to pieces.

NOTE: Always turn the POWER switch OFF before inserting or removing the


As Captain of the Spaceship Defender, your mission is to destroy
the alien force and save the Humanoids. Your speed and skill have
earned you this heroic mission. When Humanoids are abducted, you'll have
to destroy the Lander and catch the falling Humanoid before safely
returning him to the planet below.


The Spaceship Defender has full-range scanning equipment which enables
you to employ seek-and destroy tactics. Defender discharges fatal missile
fire at the push of a button. You also have two escape options for a last
resort course of action: hyperspace and smart bombs. Hyperspace
temporarily sends you into a time warp, possibly only to reappear in a
more dangerous situation. Smart bombs can destroy all aliens in sight with
a touch of a button.

Report immediately for this dangerous mission!


As Captain of the Spaceship Defender, your mission is to destroy the
aliens before all of the Humanoids are transformed to Mutants. You
score points for each alien you destroy and for each Humanoid you save.
Try not to shoot your Humanoids; they are worth bonus points at the end
of each alien attack wave. (See SCORING.) in one-player games,
your object is to top your highest score. In two-player games, the player
with the highest score wins the game. A game ends when all Defender
Spaceships are destroyed

Each game begins with three Defender lives and three smart bombs.
When Defender collides with an alien or is hit by an alien
mine, it exploded with a "blast" If it's the last life, the
game is over If any lives remain, another Defender ship appears
on the scene. The number of lives remaining and smart bombs
remaining is displayed at the upper portion of the television screen.
The aliens attack in waves; each wave becomes increasingly more difficult.
When Defender destroys all the aliens in the first wave, another wave
of aliens moves in. The longer that Defender survives, the harder the
alien attacks become. Each time a wave is completed, the number of
the completed wave and the amount of bonus points earned flashes in
the center of the screen.

The alien force is made up of six different
types of ships: Landers, Bombers, Swarmers,
Baiters, Mutants, and Pods. Landers are the first to
appear They search the planet for Humanoids to
kidnap and mutate. Bombers lay mines to trap
you. You cannot shoot mines, so it's best to avoid
them. Swarmers are housed in Pods. Several
Swarmers are released each time a Pod is
destroyed. They track you very closely so kill them
the instant they appear. Baiters usually appear
near the end of a wave. They're large, they shoot
fast, and they move faster than Defender A
Mutant is a transformed Humanoid. Mutants are
very dangerous; use all your energy to kill
them. If the Landers kidnap all the Humanoids
and carry them to the top of the screen to transform
them into Mutants, the entire planet explodes.
The most deadly alien of all is the mother ship
also known as a Pod. When a Pod is destroyed,
it releases 1 to 9 deadly Swarmers.


Defender fires missiles to blast the alien ships.
But, when things look real bad, Defender can
employ one of two last resort weapons. First,
you have three smart bombs which blow up
every alien in sight. With every 10,000 points you
score, you earn another smart bomb and another
Defender life. Use smart bombs sparingly and
strategically It's a good idea to keep one smart
bomb in reserve in case you get stuck and need
a little help to earn another Defender life.

When you use a smart bomb, you earn points for every
alien it destroys on the screen. Another weapon that can be used

as a last resort is hyper-space. This device
enables Defender to disappear, warp through
time and space, and reappear somewhere
else on the screen. You have no control over
where you'll reappear Hyperspace can be tricky
and dangerous. Sometimes invisible space
matter can blow up your spaceship during the
time warp. Try to use hyperspace only when
you have no other alternative. (See USING THE
CONTROLLERS for using smart bombs and hyper-space.)


Your scanner is located at the top center of the
screen. It works like a radar screen to reflect
alien attacks in your viewing screen and at
long range distances. The scanner provides
the following important information:

* How many aliens are approaching, what kind
of aliens they are, and what their positions are.

* Where the Humanoids are being abducted by Landers.

* How many Humanoids remain and where they are.

Each blip on the scanner represents an
object in the game. Your playing area is bracketed
by short line in the center of the scanner The
blips are colored to help you distinguish
between different alien ships. Get into the habit
of monitoring the scanner to help you destroy aliens
and defend Humanoids.


Here's where the heroics come in. Your mission is
to destroy aliens while protecting Humanoids.
At the end of a wave, you score 100 bonus points
for every Humanoid survivor, multiplied by the
number of the wave just completed (up to a maximum
of 500 bonus points)

All the Humanoids are stranded helplessly
on the planet at the bottom of the screen. You
are their only hope for survival. Use the scanner
to patrol their positions. When a Humanoid is
being abducted by a Lander, you'll hear his cry
for help. Go to his rescue immediately The scanner
is the fastest way to spot his position. There
are two techniques for rescuing a Humanoid:

* Destroy the Lander and let the Humanoid fall back to the planet.

* Destroy the Lander catch the Humanoid, and carry him back to the planet.

Letting the Humanoid fall to the planet is only effective if the Humanoid
is close enough to land safely Experiment to
find out what a safe distance is. If the Humanoid
falls safely to the planet, you score 250 points plus
150 points for destroying the Lander If he crash
lands, you only score the 150 points for destroying the Lander.

Catching a Humanoid in midair is more difficult
and is worth more points. To catch a Humanoid,
shoot the Lander and maneuver Defender to
touch the Humanoid, then bring him back to
the planet. If you succeed, you earn 1000 points plus
150 points for destroying the Lander If you catch
the Humanoid but don't return him safely you
earn 500 points plus the 150 points for destroying the Lander.

NOTE: You may carry any number of Humanoids
at a time. If you are carrying Humanoids at
the end of a wave, they count as survivors and
the program automatically returns them to the planet


If Defender does not succeed in protecting
a Humanoid/ a Lander abducts him and carries
him up into space and transforms him into
a Mutant. Mutants then return to attack the planet.
When all of the Humanoids become Mutants,
the planet will explode. You continue playing to
score points. If you survive past the next four
waves, all Humanoids are reincarnated, and the
planet below is rebuilt.


Use the controller stick to thrust the Spaceship
Defender up, down, right, and left through space.
Also use the controller stick to catch falling Humanoids.

Press the left controller button to fire missiles at aliens.

Press the right controller button to detonate a smart bomb.

Press the 0 button to enter hyperspace.

Insert your COLECOVISION cartridge into your Coleco system
and turn on the machine. The game will start automatically

Press # to restart the game.

Press * to suspend a game in progress. To continue play press * again.


Your score appears at the top of the screen. Lives
remaining and smart bombs remaining are displayed
next to the score. At the end of each wave,
you score 100 bonus points for each surviving
Humanoid, multiplied by the number of the wave, up
to a maximum of 500 bonus points.

You earn an additional DEFENDER life and smart bomb every 10,000 points.